Project Guide

Class Projects: Games and Interactive Storys

During the semester, you will work on your project every week, and by the end of the semester, I hope you will have something you are really proud of! Here’s how that process works:

Project Week 3: Game ideas – investigate 4 ideas that you might like to develop
Project Week 4: Game idea – further investigate the one idea you have selected
Project Week 5:   Treatment – 2-page “vision statement”, designed to convey the idea of the game to a publisher.
Project Week 6: Complete GDD/TDD – 5 pages each, a Game Design Document and a Technical Design Document. Includes conceptual art, begins to discuss game architecture.
Project Week 7: Prototype/LDD – Level Design Document (level maps, usually on grid paper, includes hazards and obstacles) and concept game engine. Prototype defines look and feel (art style), as well as player handling and gameplay. Some character animations.
Project Week 8: 1st Playable – Player handling (interface) refined, includes at least one full level. Contains some special effects, and included enemies with accompanying AI
Project Week 9: Alpha – Game is feature complete. Contains all levels and content, the game can be played from start to finish. May still contain some placeholder art. Buggy!
Project Week 10:
Project Week 11: Beta – Finished! (or so you think) No obvious or glaring bugs. This is where you would send the game for final QA and external testing before declaring it to be Gold.
Project Week 12: Present your game